Post by May on Aug 10, 2016 22:21:22 GMT -5
Ranks
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High Ranks
Supreme~ Closed
Supremes are essentially the leaders of the pack. Their word is law no matter the circumstances. They're either the strongest, or the smartest wolves in the pack if not the founders of it. If they're challenged by someone else and that other wolf loses, you can be sure that the other wolf will either be killed on the spot or thrown in jail forever.
(0/2 spots available)
May ♀
Rathen ♂
Commander
Commanders are the second in command. They act as the back up in case the Supremes are not available. If the Supreme's die, the Commander essentially replaces the Supremes
(2/2 spots available)
Salbei
The Salbei, or Adviser, gives the Supremes and Commanders advice. They usually handle all the civil cases like brawls in neutral areas, wolves that are breaking the peace, and just general conflict. They're also the ones that advise the Supremes on strategies during the war or on how to keep the peace in the pack.
(3/3 spots available)
Head Medizin
Head Medizin, or the Head Medic, over looks all surgeries and all Medizines. They have the ability to reject patients, choose which patients to save, and which patients are the priority. They also advise the Supremes what to do during plagues or what to do in a medical crisis. Unless the Head Medizin is not available or if it's an emergency situation in which the Head Medizin is not available, only they can treat the Supremes. The Head Medizin is allowed to challenge a high rank (for example, demand that they sit down for an examination) if they're injured.
(1/1 spot available)
***
Medium Ranks
**Note: the amount of spots available may vary over time.**
Medizin
Medizines, or Medics, are the doctors of the pack.
Medizines are highly respected in the pack and like Head Medizines, they can challenge high ranks if they're injured. However, unless it's a time sensitive case or it's an emergency, Medizines cannot decide which patient is a priority, reject a patient without reason, or choose which patient to save. They're usually the ones that treat normal pack members and go to their rooms to treat them.
(4/4 spots available)
Officer~ Closed
Officer's are the ones that lead the troops. They create tactics for the small battles, take care of the security, and have the power to send out patrols. They're also the ones who assign who the Lieutenant's have to mentor. Officers can decide who to interrogate, when to close the case (if there's a criminal running loose), and also reject a case. If you're a spy, they're you're biggest threat.
(0/1 spots available)
Adira ♀
Head Falconer
The Head Falconer, or the Head Hunter, are responsible for all hunting troops. They pair up the best hunters, lead the hunts, come up with the strategies, and trains the hunters. They're responsible for the amount of food that comes into town. However, the Head Falconers are also responsible for one more thing: medicinal herbs. Whether it's the Cadets or the Falconers (hunters), they have to make sure the herbs that are needed are collected.
(1/1 spot available)
***
Low Ranks
**Note: The amounts of spots available, may vary over time.**
Lieutenant
Lieutenants are the main fighting force of the pack. They train the cadets that wish to become lieutenants themselves. They don't have much power in the strategy of battles, however, they're highly respected. They have to be patient enough to train Cadets as well as firm enough to make tough decisions. Although it is not the highest rank, it is still very respectable job.
(∞ spots available)
Falconer
Falconers, or hunters, are responsible for bringing back kills and medicinal herbs for the pack. Their skills can range from expert to amateur which is what makes it a very diverse group. Their skills are needed in the pack which makes them a respectable group. Communication is key as a falconer so be prepared to socialize if you want to be one.
(∞ spots available)
nova ♀
Civilian
You might think civilians are just your average Joe's with nothing special to them what so ever, however, they're the back bone of the pack. Without them, the pack wouldn't thrive and it wouldn't be happy. Civilians manage shops, restaurants, plays, special events, and provide moral support. However, civilians may be called upon for army duty if there's a war. It's best if you have some sort of fighting skill just in case.
(∞ spots available)
FAQ User ♀
Cadets
These wolves are our younger wolves in training for a higher rank. They are either being trained by a Medizin, Lieutenant, Or Falconer (sometimes a higher rank). Each Cadet will have only one mentor for their entire training. Newcomers to the pack are also put into this rank if they wish to become a higher rank.
(∞ spots available)
Youth
The youth are the pups of the pack. They're the trouble makers of the pack as well as the moral support. The youth give the adults a reason to stay strong as a well as a reason to keep on fighting. They might be small, but they play one of the most important roles in the pack!
(∞ spots available)
**Note: a minimum of 1 month old and a maximum of 6 months old.**
Recruits
Recruits are the new members of the pack. They only stay here for a maxim of three months (game time) and then they can choose to become either a civilian or they can become a cadet.
(∞ spots available)
**Note: This rule is only mandatory when a wolf introduced from Elsewhere joins the pack.**
Prisoners
Prisoners are just that: prisoners. They're usually shamed by the pack and seen as outsiders. The only way this view will ever change is if they were imprisoned wrongfully and the whole pack knows it. Prisoners lack the normal freedoms that all the other pack members have. They're either prisoners of war or everyday criminals.
(∞ spots available)
**Note: If you enroll as a prisoner, then you can stop being a prisoner after two weeks in real time. Click here for more information.**
***
High Ranks
Supreme~ Closed
Supremes are essentially the leaders of the pack. Their word is law no matter the circumstances. They're either the strongest, or the smartest wolves in the pack if not the founders of it. If they're challenged by someone else and that other wolf loses, you can be sure that the other wolf will either be killed on the spot or thrown in jail forever.
(0/2 spots available)
May ♀
Rathen ♂
Commander
Commanders are the second in command. They act as the back up in case the Supremes are not available. If the Supreme's die, the Commander essentially replaces the Supremes
(2/2 spots available)
Salbei
The Salbei, or Adviser, gives the Supremes and Commanders advice. They usually handle all the civil cases like brawls in neutral areas, wolves that are breaking the peace, and just general conflict. They're also the ones that advise the Supremes on strategies during the war or on how to keep the peace in the pack.
(3/3 spots available)
Head Medizin
Head Medizin, or the Head Medic, over looks all surgeries and all Medizines. They have the ability to reject patients, choose which patients to save, and which patients are the priority. They also advise the Supremes what to do during plagues or what to do in a medical crisis. Unless the Head Medizin is not available or if it's an emergency situation in which the Head Medizin is not available, only they can treat the Supremes. The Head Medizin is allowed to challenge a high rank (for example, demand that they sit down for an examination) if they're injured.
(1/1 spot available)
***
Medium Ranks
**Note: the amount of spots available may vary over time.**
Medizin
Medizines, or Medics, are the doctors of the pack.
Medizines are highly respected in the pack and like Head Medizines, they can challenge high ranks if they're injured. However, unless it's a time sensitive case or it's an emergency, Medizines cannot decide which patient is a priority, reject a patient without reason, or choose which patient to save. They're usually the ones that treat normal pack members and go to their rooms to treat them.
(4/4 spots available)
Officer~ Closed
Officer's are the ones that lead the troops. They create tactics for the small battles, take care of the security, and have the power to send out patrols. They're also the ones who assign who the Lieutenant's have to mentor. Officers can decide who to interrogate, when to close the case (if there's a criminal running loose), and also reject a case. If you're a spy, they're you're biggest threat.
(0/1 spots available)
Adira ♀
Head Falconer
The Head Falconer, or the Head Hunter, are responsible for all hunting troops. They pair up the best hunters, lead the hunts, come up with the strategies, and trains the hunters. They're responsible for the amount of food that comes into town. However, the Head Falconers are also responsible for one more thing: medicinal herbs. Whether it's the Cadets or the Falconers (hunters), they have to make sure the herbs that are needed are collected.
(1/1 spot available)
***
Low Ranks
**Note: The amounts of spots available, may vary over time.**
Lieutenant
Lieutenants are the main fighting force of the pack. They train the cadets that wish to become lieutenants themselves. They don't have much power in the strategy of battles, however, they're highly respected. They have to be patient enough to train Cadets as well as firm enough to make tough decisions. Although it is not the highest rank, it is still very respectable job.
(∞ spots available)
Falconer
Falconers, or hunters, are responsible for bringing back kills and medicinal herbs for the pack. Their skills can range from expert to amateur which is what makes it a very diverse group. Their skills are needed in the pack which makes them a respectable group. Communication is key as a falconer so be prepared to socialize if you want to be one.
(∞ spots available)
nova ♀
Civilian
You might think civilians are just your average Joe's with nothing special to them what so ever, however, they're the back bone of the pack. Without them, the pack wouldn't thrive and it wouldn't be happy. Civilians manage shops, restaurants, plays, special events, and provide moral support. However, civilians may be called upon for army duty if there's a war. It's best if you have some sort of fighting skill just in case.
(∞ spots available)
FAQ User ♀
Cadets
These wolves are our younger wolves in training for a higher rank. They are either being trained by a Medizin, Lieutenant, Or Falconer (sometimes a higher rank). Each Cadet will have only one mentor for their entire training. Newcomers to the pack are also put into this rank if they wish to become a higher rank.
(∞ spots available)
Youth
The youth are the pups of the pack. They're the trouble makers of the pack as well as the moral support. The youth give the adults a reason to stay strong as a well as a reason to keep on fighting. They might be small, but they play one of the most important roles in the pack!
(∞ spots available)
**Note: a minimum of 1 month old and a maximum of 6 months old.**
Recruits
Recruits are the new members of the pack. They only stay here for a maxim of three months (game time) and then they can choose to become either a civilian or they can become a cadet.
(∞ spots available)
**Note: This rule is only mandatory when a wolf introduced from Elsewhere joins the pack.**
Prisoners
Prisoners are just that: prisoners. They're usually shamed by the pack and seen as outsiders. The only way this view will ever change is if they were imprisoned wrongfully and the whole pack knows it. Prisoners lack the normal freedoms that all the other pack members have. They're either prisoners of war or everyday criminals.
(∞ spots available)
**Note: If you enroll as a prisoner, then you can stop being a prisoner after two weeks in real time. Click here for more information.**